Tuesday, May 15, 2012

Four Play



           
            Four Card Poker has a special place in my heart because it sort of launched my career as a gaming analyst.  Ironically, I didn't analyze it as it was being developed.  Rather, I wrote about it right here in Gaming Today way back in February 2004.  The column got noticed by the then President of Shuffle Master, who put me in touch with Roger Snow, the inventor of the game and at the time, the Manager of Table Games for Shuffle Master.  That introduction was the beginning of what has been a very successful collaboration which has included blockbuster games such as Ultimate Texas Hold'em and Mississippi Stud, along with countless sidebets for virtually every game in the casino.

            Four Card Poker was also an important game for the evolution of proprietary table games.  By the time Four Card Poker hit stride, there had been a bit of a lull in table game creation.  The casino floor had already changed a good deal with Let It Ride, Caribbean Stud Poker, Three Card Poker and Spanish 21, but those games were all already several years old.  Perhaps there were some other games in between that I am unaware of.  Admittedly, this lull I speak of, occurred after my father passed away and before I entered the field.

            The game itself didn't really break any new ground in terms of betting structure or rules.   The new ground was broken by Four Card Poker's 'crazy' cousin - Crazy 4 Poker, which introduced the Super Bonus wager - which is more commonly known as the Blind wager on more recent Shuffle Master games.  This wager will push if the Player wins with a poor or so-so hand and will win odds if the Player wins with a strong hand.  I'll cover more about Crazy 4 Poker in a few weeks.  Crazy 4 Poker has about 100 tables in the marketplace as compared to Four Card Poker which has about 250.

            Four Card Poker utilizes the same betting structure as Three Card Poker.  There are two separate wagers - Aces Up and Ante/Play.   The Aces Up pays on a pair of Aces or better and is not concerned with the Dealer's hand at all.   The Ante/Play is the wager where you are playing head to head against the Dealer's hand.  You make an Ante wager to begin play and you are dealt your hand which you can review.  Now you can either make a Play wager of 1x - 3x your Ante or Fold, forfeiting your Ante wager.  If you beat the Dealer's hand, you are paid even money.  If you don't you lose both wagers.   Also, similar to Three Card Poker are the Ante Bonuses.  These pay the Player whether he wins or loses against the Dealer - if the Player can achieve a Four of a Kind, Straight Flush or Three of a Kind.  They pay 25, 20 and 2, respectively.

            So, by this point, if you are not familiar with Four Card Poker already, you're probably guessing that the Player and Dealer each get 4 cards and you might be wondering what hand the Dealer needs to qualify.  WRONG!  The name comes from the size of the hand the Player makes.  He is dealt FIVE cards to make a FOUR card hand.  The Dealer is dealt SIX Cards to make a FOUR card hand.  Thanks to this little benefit, the Dealer does NOT need to qualify in Four Card Poker.  Every hand plays. 

            In Three Card Poker, many people follow a strategy to just do what the Dealer does - and play any hand that is Queen or better.  This is a little below perfect, but will not hurt your bankroll significantly.  If you want to play like an Expert, you go with Queen-6-4 as the lowest hand you Play.  So, with the Dealer qualifying on every hand in Four Card Poker, you have nothing to guide you at all.  Adding to the dilemma is when to Play 1x vs. Play 3x.  As is normally, the case, we NEVER bet 2x.  We either cut our losses (FOLD), hedge (Play 1x) or slam on the gas (Play 3x).

            When Four Card Poker was introduced, Shuffle Master supplied information cards that included a basic strategy on them.  This strategy produced a 98.41% payback and includes only 3 rules.  In my analysis of the game, I took that strategy a bit further and produced one with about 7 rules (admittedly, more complex rules too) that takes the payback up to 98.60%.  Even this strategy is not absolutely perfect as it does not take into account specific suit make up of the Player's hand nor go any further than the first 'kicker' in the Player's hand.  It is my expert opinion that to do so would only get the Player an additional 0.01 - 0.02% in payback, but it would also greatly increase the probability of errors by making the strategy that much more complex.

            Without further ado, I present the basic strategy which Shuffle Master initially developed and I have verified.

·         Fold with a Pair of 2's or Less
·         Bet 1X with a Pair of 3's thru 9's
·         Bet 3X with a Pair of 10's or Better
           
            It's that simple if you want to earn the 98.41% payback which is respectable.   Expect to Fold a good amount of the time - just under half.  Four Card Poker was designed to be quite a bit more volatile than Three Card Poker.   As Roger told me way back in 2004, "one of three things typically happens.  One, you double up.  Two, you get crushed.  Three, both one and two, and not necessarily in that order." 

            If you'd like to learn more about Four Card Poker, including the Expert Strategy, I highly recommend my Expert Strategy for Four Card Poker.  You can order it by sending $5.95 to Gambatria, P.O. Box 36474, Las Vegas, NV 89133.  This price includes free shipping and handling.

Tuesday, May 8, 2012

For the Love of the Game



            Perseverance can be a positive trait when you are trying to invent a new table game.  Unfortunately, it can also be a negative one which can all but kill your chances of ever having a game reach the casino floor.  This translates to one simple thought - Don't fall in love with your game.

            Getting a game into a casino is not an easy thing.  Getting it stay in the casino if you manage to get it placed is even harder.  Perhaps 5% of all games that are conceived of make it to the floor.  Of those that do, maybe 5% that make it there stay for any length of time and continue to grow.  When you add it all up, about 1% of all games invented are some type of financial success for the inventor. 

            This past week I had a conversation with a newcomer to the industry and reminded him that only 1 out of a hundred games becomes a success.  His response was that he'll just have to make sure he comes up with 100 games so that one of them can be successful.  That type of perseverance is the type you want to have. 

            A few years ago, I got a call from an inventor who wanted me to tweak a game that my father had originally worked on for him.  I found the file.  My father had worked on the game 10 years earlier.  In the 10 years, the game had been given a trial or two in a casino and been pulled out relatively quickly.  This is not a time for tweaks.  It is a time to move on to the next idea.  This type of perseverance could be a killer. 

            Roger Snow, Executive VP of Shuffle Master, may very well be the most prolific table game inventor of them all, with games like UltimateTexas Hold'em, Four Card Poker and Crazy 4 Poker to his credit.  He likes to remind people that he has probably invented more flops than anyone in the industry as well.  This doesn't mean that you should take any idea you have and quickly try to get it into a casino, with the goal being to try as any games as you can and hope something sticks.  Unless you have a track record of success, casinos are going to give you only so many chances, so you do want to put your best foot forward.

            If you do manage to get your game into the casino for a trial, it is time to take off the rose-colored glasses.  Listen to the feedback the table games manager gives you.  If the game isn't fairing well, don't start blaming it all on the casino that was kind enough to give you the trial.  They are NOT setting you up for failure.  Even in a free trial, it costs the casino money to try out your game.  They need to train the dealers.  They need to make room for your game by removing some other game that might have been doing okay - in hopes that yours will do great.

            No one can predict the success or failure of a game with a high degree of certainty.  In the end, it must perform which means its success is at the whim of the Players.  I have been working directly with inventors for a decade and indirectly for three decades and there is no clear rhyme or reason as to what succeeds and what doesn't.   The only thing is certain is that if you bring it to the Players and the Players don't like it - it is NOT a success.  It does not matter that your brother, sister, mother and Aunt Tilly all love the game and think it is the greatest thing they've ever seen.  I don't know how to tell you this - but they are BIASED!  This is the same bunch that told you how much they love that new pair of glasses - you know, the ones that make you look like a 1970's version of Elton John.

            If you spend 10 or 15 years trying to get a single game into the casino, you will likely have overlooked many other good ideas that you might have had.  There is a 99% chance that any single game idea you have will fail.  Every game that is invented is, as they say, a slave to the math.  That same math should be telling you that after a certain number of setbacks, your chances of success are greater by moving on than by insisting that the reason your game failed was some flaw of anything but the game itself.  Putting it another way, the expected value of working on the next game is greater than continuing to beat the dead horse.  And by now, you all know that the right play is the one with the higher expected value.

Tuesday, May 1, 2012

Still Wild About Deuces Wild



            A few weeks ago, I wrote about full-pay deuces wild video poker and it's 100.6% payback.  It has gotten harder to find 100+% payback machines, but this one can still be found in many of the casinos that cater to the locals (i.e. OFF the strip!)  People are still amazed to find that such machines exist at all.  As I've written many times, the casinos don't mind leaving a few of these around in lower denominations.  This way they can say that they have positive payback machines, but they don't really have to worry about the professionals swarming on them.

            Even if you are an Expert Player who can play at 800 hands per hour, you're dropping $1000 in the machine every hour.  At 0.6% advantage, you can expect to win $6 per hour.  It certainly beats losing, but no one is getting rich at $6 per hour.  If you're willing to sit in a casino for 40 hours per week just as you would any other job, you might be able to clear $12,000 per year.  Of course, you won't be collecting a regular paycheck.  Some weeks you're going to lose and others you're going to hit the big payout.  But, at the end of the year, should be fairly close to that $12,000.  This will be your reward for playing roughly 1.6 million hands of video poker and putting into the machine a mere $2 million!

            I'm not going to recommend you quit your day job and try this.  In fact, I won't even recommend you give up looking for work, if you currently are, and become an professional video poker Player.  For almost everyone reading this column, you are a recreational player and video poker is a form of entertainment.  Some nights you win, some nights you lose.  Depending how long you play for per session, you'll lose roughly 2 out of every 3 times you play.  But, if you pick the right machines and learn the right strategy, your night out might cost you $20 and you can get some entertainment and a few drinks.

            With a 100.6% payback, you would definitely be picking the right machine with Deuces Wild.  So, the only other thing for you to do is to learn the right strategy.   At first glance, the strategy table for Deuces Wild might look daunting due to its size, but when you look closely, you'll see it is broken down by the number of Deuces.  If you make sure to learn it this way, you'll find it much easier to learn AND you'll be doing yourself a huge favor in terms of learning to play properly.  Deuces is not a hard game to learn.  It is just so vastly different from any other game, that people make lots of mistakes.

            One of the most important things to learn is when to hold just the Deuces when drawing.  it is so tempting to want to hold the best possible portion of a hand, but sometimes you simply box yourself into a corner by doing so.  For example, if you are dealt the following:

2          2          6D       7C       QD

            You may be very tempted to hold the 4-Card Straight figuring that there are so many possible cards to complete the Straight (a 3, 4, 5, 8, 9 or 10).  If you pick up a 6 or a 7, you'll have Quads.  This is clearly superior to going for the 4-card Flush, which would require one of the remaining 11 (or 10 if the 2 was a Diamond) diamonds to make a Flush or a 6 or Q to complete the Quads.

            The problem with either of these is that they completely eliminate the possibility of any of the bigger payouts while in essence targeting some of the lower paying hands.   Further, we the two Deuces, we can do no worse than wind up with Trips, so it is not like we are giving up a sure winner.  Proper strategy says that unless you have a Royal, Five of a Kind, Straight Flush, Four of a Kind or a 4-Card Royal, you hold ONLY the two Deuces.

            When we take a closer look at the strategy, we find that we ONLY go for a 4-Card Straight or 4-Card Flush IF we have NO Deuces.   Be very prepared when dealt Deuces in Deuces Wild to frequently play them 'bare' (hold only the Deuces).  Of the 2,598,960 possible 5-card initial deals, 48 will consist of 4 Deuces (obviously, you're done when this happens).  Three Deuces will occur 4,512.  About 90% of these will be played as just the three Deuces.  Two Deuces will happen 103,776 and nearly 75% of these will be played as just the two Deuces.  A single Deuce will be dealt 778,310 times.  About 45% of these will be played as the single Deuce.  This is the 3rd most common hand in Deuces, following a Pair and a Razgu. 

            If you want to learn to play Deuces Wild, we have three different products that can help you.  You can find the strategy tables for full-pay Deuces Wild in our book Expert Video Poker for Las Vegas ($5).  We have the strategy table for full-pay Deuces Wild plus a variety of variations of full-pay Deuces Wild in Winning Strategies for Video Poker ($5).  Lastly, we have our Deuces Wild Tipsheet ($2.95) which contains the strategy tables for 3 different Deuces paytables and has the most detailed information on the full-pay variety of any of our 3 sources.  You can order any or all of these directly from us.  Send a check or money order to Gambatria, P.O. Box 36474, Las Vegas, NV 89133

Tuesday, April 24, 2012

Jackpot Power



            As we get deep into the political season, we're all going to be frequently reminded how it is possible to make numbers say just about anything we want them to.  Quite frankly, it is not just the arena of politics this happens in.  It can be done with all types of math - casino math, included.

            By now, many of you well know that a full-pay jacks or better machine pays about 99.5%, which is a very solid number for a casino game.  Many of you may even be aware that the Royal Flush contributes 2% of this amount.  But what does this really mean?  It means that if the machine was defective and NEVER dealt a Royal Flush, but dealt all the rest of the hands in the frequencies we would expect, the payback of the game would be closer to 97.5%.   This is about the same payback we would get from a short-pay (8/5) jacks or better machine so should we expect roughly the same experience?

            ABSOLUTELY NOT!  One of the measures I like to use is what I call a 'session simulator'.  This process simulates a session of play for a particular game.  For video poker, I use 3 hours of play at 700 hands per hour.  For this particular demonstration, I ran 1000 of these sessions under 2 conditions.  The first was a full-pay jacks or better machined that NEVER paid a Royal Flush.  To be clear, the only way this could ever really happen would be if the machine was broken or rigged.  As I don't believe the latter happens in any reputable casino, nor would a broken machine likely stay on the floor for this many hands - this is merely for illustration purposes and to prove a point.

            In this scenario, the Player still managed to walk away a winner about 28% of the sessions.  This compares to about 29% when a regular full-pay jacks or better is played.   Why is there such little impact to this?  Under normal circumstances, the Royal would hit only about every 20 cycles or so.  Some of these cycles would already be winners, so the Royal Flush doesn't change this.  It only changes the magnitude of the win.  In the cases where the session was about to be a loser, the Royal most likely flipped ONLY these into winners.  However, when we look at the long run, the overall payback of ALL the sessions put together was where we expected it to be - at about 97.5%

            When we put the 8-5 jacks or better machine (with the Royal occurring as it should), we find that the Player wins only 14% of his sessions.  His winning sessions are cut by half!  The overall payback of all the sessions is also what we would expect it to be at 97.5%.

            So, why do two different machines paying about the same amount create such different short-term results?  This goes to a concept of volatility.  There is a mathematical formula for volatility, but I'm afraid if I start explaining it at that level, you're all going to turn the page.  That is why I like to use the session simulator as a means of explaining what volatility does and is.  When a large amount of the payback is concentrated into a very infrequently occurring hand, there is a larger degree of volatility.  In the case of the full-pay jacks or better game without the Royals, I removed a large degree of the volatility.  This is why a game with a considerably lower payback that the original version can still have a not very different short-term result.

            So, what does this all mean for you?  There are two points I'd like you take away from this week's column.  The first is to realize how important the Royal Flush is to your long-term results in video poker.  If you are on a cold streak of Royals, your short-term results may not look all that different from 'normal', but you may find that your larger bankroll is suffering.  If you play for 3 hours at a time, you may find that you're still leaving the casino a winner 3 out of 10 times, but for some reason your wallet still seems a lot lighter than it should.  The good news is that in the long run, those Royals will show up as often as they should (assuming you are playing Expert Strategy).  Ironically, when the Royals are running hot, you'll still walk away a winner about 3 out of 10 sessions.  But, a few more of those sessions will be big winners.

            The second point I want everyone to think about is if a 'mere' 800 unit payout occurring roughly every 40,000 hands can make this type of impact to a game, imagine what happens on a slot machine that can pay hundreds of thousands or millions of dollars for a 'hand' even more infrequent.  The average payback on a slot machine is ONLY 92-93%.  If we consider that many of them will have a massive top pay that might occur only every few hundred thousand hands (or million hands), what % of the overall payback does this account for? 

            With these occurrences being so infrequent (and COMPLETELY unknown as to how frequent), the payback of the machine without the jackpot could easily be 80-90%.  I'd put this through my session simulator but as it is not possible to know the frequency of all the payouts, there is no way to do it.  Just for fun, I built an 82.5% video poker paytable and put it through the process and it showed that the Player will walk away a winner only 5% of the time.  As we've already shown, it would then be possible to create an infrequent, very high paying jackpot which will push the overall payback up, while barely changing the short-term results. 

            The end result is one that we know all too well for slots.  Very few people walk away a winner even in the short run, which pays for the handful of people who win the big jackpots.  I'll take video poker any day!

Tuesday, April 17, 2012

Deuces Gone Wild

            I love getting fan mail and/or e-mails from readers.  There are two reasons for this.  The first is that it is always nice to know that someone is actually reading my column.  It is especially gratifying when someone tells me that they ALWAYS read my column.  The second reason is that a question from a reader can frequently become the basis for a particular week's article.  There are times I sit down to write my column and I simply don't know what I want to write.  I think of a topic and realized I covered it at some point.  Of course, being that I have now been writing for Gaming Today for more than 8 years, it is possible that I last wrote about the topic in 2005 and by now there may be some new readers.

            This week, I received an e-mail from someone who was questioning some of the strategy for Full Pay Deuces Wild.   Full Pay Deuces can be found in several casinos in Las Vegas.  As is the case for most 100+% machines, you won't find them on the strip.  You're going to have to head to some of the local casinos (such as Station Casinos) if you want to find them.  My source (www.vpfree2.com) shows that there should be 100+ machines scattered about at a variety of denominations up to a quarter. 

            While I've never been a big fan of Deuces Wild, this is just a personal choice.  Any game that pays 100.6+% is hard to criticize and is a good game for the regular Player to learn and master.  The strategy table is rather long, but when you break it down by the number of wild cards, you realize that it is not really a hard strategy to learn.  With a paytable that begins paying at Three of a Kind, you don't have to worry about counting High Cards.  The one thing, I strongly advise the beginner to learn is how to recognize hands with lots of wild cards in them.  It can become very easy to not realize that 2 6D 9D 10D KH is a 4-Card Inside Straight Flush with 1 Wild Card. 

            The question I received this week was specifically about holding a 4-Card Inside Straight (presumably with no Wild Cards) versus throwing all 5 cards as a Razgu.  The strategy table tells us that we hold the 4-Card Inside Straight.  If you look at the strategy table in Winning Strategies for Video Poker, however, it lists both hands as having an expected value 0.3+ - although it does list the 4-Card Inside Straight higher meaning its "+" is greater than the Razgu "+".

            While I write extensively on Video Poker in Gaming Today, I spend most of my time analyzing table games.  Many years ago I did write my own video poker engine that allows me to analyze most video poker paytables.  One of the limitations is that it does NOT do wild card games.  Fortunately, I have both other resources available to me and the ability to quickly create a program to help determine exactly how much those "+" are worth.

            Calculating the expected value of the 4-card Inside Straight was very easy.  There are 8 ways to draw the Straight (4 Wild Cards plus 4 of the 'natural' way to complete the Straight).  Each pays 2 units so we have a total return of 16 units.  Divide this by 47 ways to draw and we have an expected value of 0.3404.

            The Razgu is a bit more complicated.  As I've written about in the past, the overall expected value as shown in a strategy table for a hand like a Razgu is the actually the AVERAGE of all the possible hands of that type.  Often, no single hand will actually have EXACTLY the expected value shown. 
            About 20% of all hands in Deuces Wild are classified as a Razgu, each with their own subtleties.  The exact make up of suits and ranks will have some impact on the exact expected value.  For each 10 through Aces that is in the hand, there will be less chances to make a Natural Royal.   The exact suit composition of the initial deal will impact the number of possible Flushes that can be made if we discard all five cards. 

            In this particular case, however, the reader was talking about a 4-Card Inside Straight, which does limit the possibilities.  In order to get a more exact expected value, I quickly set up a program that had the initial deal set to 3D 4C 5H 7S 8S.  I figured that by leaving in all of the High Cards I would leave the expected value about as High as it could go and we could see just how close of a decision this really is.

            The expected value of this specific Razgu came back at 0.3267.   So, it would be more accurate to say that a Razgu is about 0.33- and a 4-Card Inside Straight is 0.34+.  It is not exactly a canyon between the two expected value, but there is a clearly superior choice.

            To help me prove my work, I realized that we also sell a Deuces Wild tipsheet that my father created a long time ago.  It has more detailed numbers on it.  It actually lists the expected value to two decimal places.  It lists the 4-Card Inside Straight 0.34 and the Razgu at 0.32.  (When all the possible Razgus are considered, the average must wind up at below 0.325).   It was good to know that my quick and dirty program was able to produce accurate results!

            If you're interested in learning the strategy on Deuces Wild, we have the tipsheet for $2.95.  It includes the strategy tables for Deuces Wild, Double Pay Deuces Wild and Triple Pay Deuces Wild.  Or you can order Winning Strategies for Video Poker which includes these 3 paytables plus dozens more for only $5.  Send a check or money order to Gambatria, P.O. Box 36474, Las Vegas, NV 89128.

Tuesday, April 10, 2012

Sometimes, Is Less More?


            This week, I received an e-mail from a reader who was interested in a game called Triple Bonus Poker.   He enjoyed playing the one and only machine he could find of it in Las Vegas, but was unsure of the payback and strategy.  Not familiar with the game off the top of my head, I went to check my copy of Winning Strategies for Video Poker and found the game the reader was talking about.  He had actually found a Full-Pay version of the game and its payback was a very respectable 99.6%.

            What also quickly struck my eye was that the strategy table was much shorter than most others.  Then I noticed the top of the page which said "KINGS or BETTER".   Triple Bonus Poker doesn't pay on Jacks or Better, it only pays on Kings or Better.  Yes, the payback is still 99.6%.  It does this by paying well for Quads (240,125,75 - no kickers required) and VERY well for Full Houses and Flushes - 11 and 7 respectively.   It should be noted that it only pays 1 for a Two Pair, so this game is going to be VERY streaky.

            So, why play this wild game?  Well, that very short and easy to learn strategy table is what intrigues me.  I've often wondered what the error rate is for many Players given the intricacies of the standard jacks or better strategy table.  Keeping track of those High Cards makes for a long strategy table with subtle differences between 4-Card Straights and 3-Card Straight Flushes.   Looking at the strategy table for Triple Bonus and most of it is fairly intuitive.  Yes, it helps to know for sure that you throw a Full House if you have Three Aces and you dump Two Pair if you have a Pair of Aces, but these are easy things to remember. 

            The strange part is that despite having a respectable payback and a relatively easy strategy table, my source for games in Las Vegas tells me that NONE of these games exist.  As this source is user maintained, it is on occasion incorrect as it is in this guess.  There appears to be at least ONE table in Las Vegas.   Easier to find is a game called Triple Bonus Plus or Triple Play Plus. 

            One has to be very careful to not confuse these two games as their names have more in common than the actual games themselves do.   First of all, the latter game is a Jacks or Better game.  This means a full-length strategy table.  The Straight Flush is upped to 100 from 50, but the Quads pay of 75 is lowered to 50.  Most noticeable is that the payouts for Full House and Flush are the more pedestrian 9 and 5, respectively.   The end result is a payback of 99.8%.

            A game that pays 99.8% can actually be profitable for a Player when you include cashback and comps.  Or, at the very least, it can be a neutral game which you can play for very long periods of time with a relatively small bankroll.  I'm not one to dismiss this idea.  Also, while 99.8% and 99.6% might seem very similar, I am frequently the one to point out that you should at this from the other side.  One has a 0.2% house advantage and the other a 0.4%.  In other words, Triple Bonus Poker has TWICE the house advantage of Triple Bonus Plus.

            That all said, Triple Bonus Poker offers the Player a relatively easy game to learn without all of those pesky High Cards.  I have little doubt that for the average Player, the error rate will go down and the gap between the two games will be reduce to below the 0.2%.  If you are truly an expert Player, this will matter less to you.

            Of course, it would seem that the casinos have taken the choice away from the Players anyhow.  While there is perhaps a single machine of Triple Bonus Poker in all of Las Vegas, my source states that Triple Bonus Plus can be found in moderate abundance - at least in some casinos that target locals.  This part isn't a surprise because the best paying machines are generally found in the locals casinos.  What we don't know is whether the casinos removed the Triple Bonus games because Players didn't like the very streaky (and lower hit frequency) Triple Bonus or because the real paybacks were higher due to a lower error rate.  If this is what happened, it may have been a case where less was more for most Players.

Wednesday, April 4, 2012

AMERICA BEATS ITSELF INTO A LOTTERY FRENZY OVER MEGA MILLIONS

            As I'm writing this, the country is beating itself into a frenzy not over politics but over a lottery.  The Mega Millions Lotto has an estimated prize of $640 MILLION.  That would make it the largest jackpot in the world.  Lotteries tend to have paybacks of about 50-60% so they aren't exactly a wise wager.  Yet, as I have often written, people are more willing to wager in games with bad paybacks if the top prize is life altering.  I think more than half a billion dollars meets that requirement.  I have to admit that if Nevada participated in Mega Millions, I would've tried to get some tickets.  I was NOT motivated enough to drive to nearby California to get them, however.

            Even when your choice of game is something like a Lotto, I think you should go in with your eyes open.  The odds of winning the top prize is about 176 million to 1.  To put that into a casino perspective, that is a little higher than the odds of being dealt a sequential Royal (10-A or A-10) in SPADES on the deal in video poker!  Of course, even if you're playing a Reversible Royals video poker machine, you're only going to get paid maybe $40,000 for that hit, not $640 million.

            Unfortunately, unlike most casino games, it is a bit more difficult to determine the expected value of this week's drawing for one major reason.  The $640 million dollars will be SPLIT by each of the people who have a winning ticket.  The lottery has stated that $1.5 billion worth of tickets have been sold, but from reading further it would appear that this is the TOTAL number of tickets sold since the last time the jackpot was won.  This does NOT represent the number of tickets sold for this particular drawing which is all that matters.  If we actually knew how many tickets were sold for this drawing, we could determine a more accurate expected value. 

            Armed with this information - and $176 million, it might actually pay to buy every possible combination of numbers.  We would then actually be wagering on how many other people hit the same set of numbers.  If less than 3 others, we would actually make some money on the deal.  Well, BEFORE Uncle Same takes hit cut anyhow.  To really make money, we'd probably have to be the only one to have the winning ticket.  History tells us this is unlikely and even less so if you were to add in someone who bought EVERY ticket. 

            No one plays these types of lotteries believing it is a wise investment.  We all know that the odds are very long.  The payback of the lottery is normally around 50-60% and even when it grows this large, it is probably no more than 70-80% when we consider that we are likely going to have to share it should we get struck by lightning and actually win.  What I find most amusing about these situations is the comments we get from some people.

            Today, I was reading a rather whimsical article about just how much money the $1.5 billion that was spent on lottery tickets really is.  It talked about how many families it could feed and how many trips to the space station you could make with this type of money.  Sadly, it also explained how it was only 0.1% of the national debt.  The article then moved on to quote some people who chose to play and why.  Of all the things I read, the one that made me to a double take came from an accountant in Louisiana (I won't post his name here):

            The article stated that the gentleman had bought 55 tickets and that he knows buying that many tickets doesn't mathematically increase his odds, and that his $55 could have gone elsewhere. He spent it anyway.

            "Mathematically, it doesn't make a difference, and intellectually we know that. But for some reason buying more tickets makes you feel more lucky," the accountant said. "Even people who know better are apt to feel that way."

            Maybe, he bought 55 tickets all with the same numbers?  Mathematically, buying more tickets doesn't make a difference?  So, if I buy one ticket I have the same chance to win as someone who buys 2 tickets?  What about the guy who buys 10?  or 50?  or 55?  or 176 million?  As an accountant, I would think he would understand numbers a bit better.   If you buy 2 tickets your probability of winning doubles as compared to buying 1 ticket.  If you buy 10 tickets your probability of winning multiplies ten-fold.  This gentleman bought 55 tickets, so he brought his odds down to a mere 3.2 million to 1 of hitting the big jackpot.  

            Fortunately, playing the Lotto takes as much skill as playing slot machines.  But many of the same people walk into a casino armed with about the same level of knowledge of the games.   Yes, mathematically, we know in the long run that we are likely to lose, but that doesn't mean we should take prudent steps to keep our losses to a minimum and give ourselves the best chance to win in the short run.  Because, in the end, mathematically, it all makes a difference.