Perseverance can be a positive trait when you are trying
to invent a new table game.
Unfortunately, it can also be a negative one which can all but kill your
chances of ever having a game reach the casino floor. This translates to one simple thought - Don't
fall in love with your game.
Getting a game into a casino is not an easy thing. Getting it stay in the casino if you manage
to get it placed is even harder. Perhaps
5% of all games that are conceived of make it to the floor. Of those that do, maybe 5% that make it there
stay for any length of time and continue to grow. When you add it all up, about 1% of all games
invented are some type of financial success for the inventor.
This past week I had a conversation with a newcomer to
the industry and reminded him that only 1 out of a hundred games becomes a
success. His response was that he'll
just have to make sure he comes up with 100 games so that one of them can be
successful. That type of perseverance is
the type you want to have.
A few years ago, I got a call from an inventor who wanted
me to tweak a game that my father had originally worked on for him. I found the file. My father had worked on the game 10 years
earlier. In the 10 years, the game had
been given a trial or two in a casino and been pulled out relatively
quickly. This is not a time for
tweaks. It is a time to move on to the
next idea. This type of perseverance
could be a killer.
Roger Snow, Executive VP of Shuffle Master, may very well
be the most prolific table game inventor of them all, with games like UltimateTexas Hold'em, Four Card Poker and Crazy 4 Poker to his credit. He likes to remind people that he has
probably invented more flops than anyone in the industry as well. This doesn't mean that you should take any
idea you have and quickly try to get it into a casino, with the goal being to
try as any games as you can and hope something sticks. Unless you have a track record of success,
casinos are going to give you only so many chances, so you do want to put your
best foot forward.
If you do manage to get your game into the casino for a
trial, it is time to take off the rose-colored glasses. Listen to the feedback the table games
manager gives you. If the game isn't
fairing well, don't start blaming it all on the casino that was kind enough to
give you the trial. They are NOT setting
you up for failure. Even in a free
trial, it costs the casino money to try out your game. They need to train the dealers. They need to make room for your game by
removing some other game that might have been doing okay - in hopes that yours
will do great.
No one can predict the success or failure of a game with
a high degree of certainty. In the end,
it must perform which means its success is at the whim of the Players. I have been working directly with inventors
for a decade and indirectly for three decades and there is no clear rhyme or
reason as to what succeeds and what doesn't.
The only thing is certain is that if you bring it to the Players and the
Players don't like it - it is NOT a success.
It does not matter that your brother, sister, mother and Aunt Tilly all
love the game and think it is the greatest thing they've ever seen. I don't know how to tell you this - but they
are BIASED! This is the same bunch that
told you how much they love that new pair of glasses - you know, the ones that
make you look like a 1970's version of Elton John.
If you spend 10 or 15 years trying to get a single game
into the casino, you will likely have overlooked many other good ideas that you
might have had. There is a 99% chance
that any single game idea you have will fail.
Every game that is invented is, as they say, a slave to the math. That same math should be telling you that
after a certain number of setbacks, your chances of success are greater by
moving on than by insisting that the reason your game failed was some flaw of
anything but the game itself. Putting it
another way, the expected value of working on the next game is greater than
continuing to beat the dead horse. And
by now, you all know that the right play is the one with the higher expected
value.
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