I don't think this will shock any of you. Every table game has a house advantage. Numerous mechanisms are used to build this
house advantage. By now, most Players
are probably used to most of these methods, that they barely notice them. If the game of Three Card Poker were played
such that the Player made a wager, got three cards and then simply went
head-to-head against the Dealer's 3 cards, the game would be a 100%
payback. Any game in which the Player
and Dealer get the same number of cards and no decisions after the initial
wager is made is simply one big push.
In the game of blackjack, the Player must act first. If he busts, he loses. It won't matter if the Dealer busts
also. This is an advantage for the house. The Player's ability to double down, split
and decide when to hit/stick are advantages for the Player. I've often be quite amazed that the game of
blackjack was developed centuries ago without the use of computers (obviously)
and somehow managed to deliver a payback right where you would want it!
In the game of Three Card Poker, the Player and Dealer
receive the same number of cards, so that's an even game. The Player, however, gets to decide when to
Play/Fold so this is an advantage to him.
He can take his really weak hands and walk away from them without making
another wager. He can wait for his
stronger hands and Play. In the
background to this process is the fact that because the Dealer always gets 3
cards, the Player knows what the 'average' hand for the Dealer is. In fact, he can know the frequency of every
possible hand. This is what allows him
to create the proper strategy for Playing vs. Folding. If the game ended here, the Player would have
a significant advantage. To offset this
and get back to a house advantage, the Dealer must qualify with a Queen High
Hand. As a result of this, the Dealer
essentially surrenders 30% of his weakest hands and cuts the payout to the
Player in half. For a small portion of
these hands, a bad Player might actually benefit - by Playing a hand below
Q-6-4 and going against the right strategy.
Despite these occasional wins, the casinos will more than gladly make up
for this with all the Jack High hands that the Player will lose.
Ultimate Texas Hold'em adds a twist to the idea of Dealer
qualifying. In UTH, if the Dealer
doesn't qualify, the Ante wager pushes, but the Play wager stays in Play. If we were to use this rule in Three Card
Poker, it wouldn't make a difference to the overall payback because a Player
should fold every hand that would result in loss where the Dealer does not
qualify. However, in UTH, Players
sometimes make a 4x wager or a 2x wager with something less than a Pair. If the hand doesn't develop (usually you're
shooting for a Straight or a Flush), the Player may be left with a very poor
hand. If we used the TCP qualifying
rule, the Play wager might push and the Ante wager would pay even money. In UTH qualifying, the Ante pushes and the
Play wager is in play. The Player could
be left with a Queen High hand. If the
Dealer has an Ace High hand, the Ante will push and the Play wager will
lose. This subtle difference in how
qualifying is handled gives the casino just a smidge more edge. In the case of UTH, this is the difference
between the game having no house edge and having just the right amount of house
edge.
Moving on, we find ourselves at Four Card Poker. Four Card Poker has no Dealer
qualifying. Every hand is in play. All wagers are in play (assuming the Player
doesn't fold). So, where does the house
advantage come from? The Dealer gets an
extra card. Despite the name of the
game, the Player gets five cards to make his best 4-card hand. The Dealer gets six cards to make his best
4-card hand. This little 'advantage' is
enough to get rid of qualifying and to allow the Player to make a 3x Play wager
if he so chooses. If the Dealer were to
get the same number of cards as the Player, then each would win the same
percent of hands. Even to allow an
optional 1x Player wager would require the adding of some sort of qualifying. To allow a 3x Play wager, the qualifying
might not even be enough. Instead the
Dealer gets an extra card, meaning that he will win a larger percentage of the
hands.
I'm sure that if I were to look at all the games on the
casino floor, I'd see a variety of other different methods for creating a house
advantage. While each has a math
component and provide different amounts of house advantage, the real impact of
the methods is more psychological than mathematical. How do you feel about the Dealer having a
stronger hand, on average, by being dealt more cards? If you beat the Dealer, you might win more
than you would if you play him in a game where you are each dealt the same
number of cards. There is no real
correct answer. There is simply a
variety of proven methods for doing this - and probably even more that haven't
been thought of yet.
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